Sitting down with Cthulhu - Winners of Alvorsted (S18)

Congratulations to the Realm of Cthulhu for winning Alvorsted (S18)!

We in the Arkheim team wanted to sit down with the winners for a moment and ask a few questions on how their game round progressed.

Where does the name Cthulhu come from?

We had a discussion about it before round started. We wanted some subtle connection with old mythos, that would be strong and powerful.

You can never be certain that you win, so there was a degree of responsibility in taking big name.

Contrary to an easy assumption, Cthulhu is not evil.

He is the great-grandson of the greatest evil in all of the Universe, though he himself is not evil.

Cthulhu transcends morality. He is instead the priest of the dormant Old Gods, who can only return upon the proper alignment of the stars.

About your team, how much of it was formed before the game world started?

We had 15 accounts before round started. But only 7 were from s8 version of Murx (Animal Farm). A couple of more players joined by reference, and we knew they can play.

But at least 6 people were new with almost no information about their skill. We focused on education of new players from day1, but still had to replace 2 people along the way.

How do you organize communications and coordination within the Realm?

Inform people on different levels, and they will know what to do without your presence.

First of all, communicate what the plan is for the whole moon phase - what territories we will take, what wars and in what order we will fight, aka the big picture.

Secondly, before every war start we discuss the best approach and come up with the plan of attack (towers priorities, etc.)

A lot of ROI calculations before every moon phase, to balance town growth and donations.

Tower planning was done in the first hours of each island.

And highly encouraged feedback and questions. We were pointing out each other's mistakes and explained in details why it mattered.

In this environment you grow players, where everyone understands the plan and can execute or even lead without oversight.

How does it feel winning Alvorsted s18?

New players in our team were very happy. Many of them noted that our team plays on a higher level than anything they've seen. I am glad we could teach some great new players.

Murx core - we have seen more challenging runs, so this win doesn't have as much value to us. Pleasant, but somewhat expected.

Did you notice any special tactics or moves your competitors used against you?

Originals tried to move their ark to a nearby GF, which would strengthen their defensive position significantly. That was interesting.

All Ears tried to win the war on i3 by raiding 1 tower, which we prevented. War requirements were often risky for us, where 1 successful raid would make us loose, so we had to manage that.

But the most interesting was Divide on i4. We built portal at their Ark, so they decided to give up their territory. They basically lived with only their Ark and no territory for the whole i4.

This makes you immune to wars (no orbs - cannot declare, even if you loose a war - you have no supplies to pay tribute). And you can rebuild your army quickly with all in town bonuses for troops training.

Endgame was a while different story, where they surprised us once more. Relocating to a distant GF, 4-6 hours away, no towers, no orbs. You are almost guaranteed to take the last spot, but you are also immune from getting defeated.

When did you know you were going to win this round?

Week 4, when we ascended to i3, there was only us, Hollsteiner and All Ears. Everyone else delayed their ascension for 2-3 days. There was stil a riks of meta forming against us, but we saw where it was all going.

Will there be Cthulhu next round? Will the Realm stick together?

No. People will stay in touch, but most will go their own ways.

Cthulhu is a great example of The ship of Theseus, also known as Theseus’ paradox. We have many players from Murx s2 and Animal Farm s8.

In that regard we carry the same legacy. Some time later there will be another team continuing our legacy.

Anything we forgot to ask, and you can’t wait to tell?

I am glad to see changes to the development of the game, increasing focus on the core players. A couple of more patch notes and it should get much more fun.

Thank you Tackeshy#II and the Cthulhu team for the interview!