Your dreams begin, as most do, in the middle of something utterly chaotic. You see a fuzzy image of characters in white surrounding two others. They look trapped from both sides, unable to turn back nor continue forwards. Something happened here, but you can't work out what.
Suddenly, you hear a word from one of the surrounded figures:
"Survive."
Darkness consumed you, and you awake, startled and sweating. Opening the window for fresh air, you hear something in the distance; something strange yet familiar is beckoning you to enter its depths.
The Dungeon is calling you.
You take a brief walk, Amulet in hand, ready to clear the same levels you and your Realm always clear. While the Dungeon floors gave rewards to those who braved the Demon Forces, the rooms were always the same. You could quickly tell the difference soon enough. The longer you went on, the stronger the Demon Forces were. Always the same, never changing. It was easy to prepare for what was coming.
Local dwarven stories suggest, however, it could be walldrekth, or invisible wall being. They say that during the calamity times, an Ancient was sacrificed to walk the floors, protecting those on the inside, acting as a barrier for the actual location of the Dungeon. Random gifts are given to those who clear the Demon Forces as thanks for letting the corrupted spirits finally rest.
Who believes stories like that?
Arriving at the entrance, you use one of the Amulet charges and enter the Dungeon. It's always cool inside, with a high sense of foreboding. As you walk from the entrance, you idly run your fingers across the endless walls, ready to face the Demon Forces in their usual location, strategizing the most efficient way to clear the floor without taking huge losses and-
You feel a light breeze coming from between the bricks.
You stop, walk back and feel again. Something is behind here. How have we not noticed this? Carefully, you push the brick inwards until you hear a satisfying clunk on the floor. Not a huge drop. The wind is stronger now, but you continue to move the others until you can get a better look at what's inside. As the dust settles and the wind fades, you finally get a look at what you've uncovered.
What... In the three moons... Is this?
You run to get help.
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samisu
Developer Talk summary
Summary: Everyone liked the concept. It is a solid base that allows further improvements, and it gives a more engaging game experience. Interesting additional content when there are no good war opportunities, or if you are a more PvE-focused player or a new player.
QUESTIONS
How are we rewarded in the new dungeon?
Will the Dungeon charge generation speed change?
How are the item levels and tiers spread out between levels?
Was the dungeon really the most important thing to invest time and effort in?
Can we purchase more dungeon charges with sapphires?
Will you consider increasing the resource rewards?
Have you thought about Goblins attacking players to let players practice more? Or how about special PvE events?
Additional discussion topics that came up during Developer Talk:
In the developer talk yesterday, in addition to Dungeon-related questions, you also had a couple of interesting suggestions that were about the game in general.
Summary of Developer Talk - Dungeon 2.0
Question:
Players suggested that the game would implement a Career feature and an…
In the developer talk yesterday, in addition to Dungeon-related questions, you also had a couple of interesting suggestions that were about the game in general.
Summary of Developer Talk - Dungeon 2.0
Question:
- Leveling up Warlords in a smart way would add a lot to the game. How would you improve the leveling path of Warlords so that your choices had a bigger impact on your game round and on your whole strategy? By making smart choices, you could even create a unique role
…