Hall of Wisdom: Items & How to use them

The Items of Arkheim


No Warlord should go to battle naked. You can equip them with items that give your Warlord bonuses of different kinds. They may increase the initiatives of a particular troop-type, increase attack or defense values, increase the percentage of XP you gain during a battle or increase certain probabilities, for example, the probability to deal critical damage, resurrect troops, or poison the enemy’s troops. Equip your Warlords wisely. A bow increasing the strength of artillery units is useless on a Warlord without artillery units.


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Item Quality and Tier

Items have different qualities and tiers indicating the strength of the item. The color of the item indicates the quality:

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary

The higher the quality, the higher the bonus.

The quality of each item can be increased by enchanting them with Soul Energy in the Soul Forge. To find out more about it have a look at the Soul Forge article.

Apart from the quality, there are 3 different Item tiers. The higher the tier, the better the item. A legendary item of a higher tier will always be better than its lower-tier version.



Where to get items?

Items are looted from quests and battles with Demons. Demons can be found:


In the Dungeon:

After every successful dungeon fight, you have a chance to get an item dropped. The items type and quality is random. The more you advance in the dungeon, the more likely it is that you get items of a higher tier.

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At the Eternal Anvils:

Every time an Eternal Anvil activates Demons spawn there. A Realm that successfully defeated the Demons at an Anvil will be greatly rewarded. Each Realm member who participated in the battle receives a random Tier 3 item.

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Mechanics of Items

The following list of Item mechanics describes how different items work in battle:


Crit Bonus Items:

There are items that grant a chance to land a crit strike. Critical damage means that the damage of a strike is increased by +50%.

If a Warlord carries an item that gives a 15% chance of critical damage, then the system checks at every strike if the crit damage is triggered.

If two or more items of this type are equipped, the percentages do not add up. Instead, the system performs one check for each item: First, the check is made for the item with the highest percentage. If the crit strike does not trigger, the next item is checked, and so on. Once the crit damage applies, the remaining items of this type are ignored (since the crit damage can apply only once per strike).


There are also Warlords with the skill of landing a crit strike with a certain probability. In this case, the system performs the check first on the Warlord skill, and if it fails it will continue with the items.



Resurrection Items

Those items give you a chance of resurrecting a fraction of your defeated troops after each round. At the end of each turn (after both Warlords finish striking with their 3 troop stacks), a check is performed if troops are resurrected. The percentages on the items do not add up. Each Item has its own resurrection check. So, resurrection can be triggered multiple times within the same round if more than one item-check (or Warlords skill) is successful.



XP Bonus Items

Those are items that increase the XP the Warlord generates by defeating enemy troops. The bonus applies only to the XP gained by troops that are defeated by that Warlord. XP of troops defeated by other Warlords don't get the Bonus. XP bonus values on all items and/or Warlord skills are added up.



Fighting Strength Items:

The fighting strength of certain troop types (infantry, cavalry, and artillery) can be increased on the Mastery Tree, with Warlord skills, and specific Items. All Fighting Strength bonuses are added up.



Block and Reflection items:

Blocking means, that a part of the damage of an enemy strike is blocked. There are also items that do not only block a fraction of the damage but also through it back on the enemy troops (Reflection).

Warlords carrying those items have a chance to either block or reflect a part of the damage of an incoming strike. Just like for Crit Damage Items, if two or more items of this type are equipped, the percentages do not add up. Instead, the system performs one check for each item on each incoming attack: First, the check is made for the item with the highest effect. If the block or reflection does not trigger, the next item is checked, and so on. Once the block or reflection applies, the remaining items of this type are ignored.



Initiative Items

The initiative of certain troop types (infantry, cavalry, and artillery) can be increased on the Mastery Tree, with Warlord skills, and specific Items. All Initiative bonuses are added up.



WL speed items

Some items make your Warlord move faster on the map, reducing traveling times. The Warlord Speed can be increased on the Mastery Tree, with War Runes, and specific Items. All Speed bonuses are added up.


During Endgame, Warlords strongly increase their speed if being transformed to Fallen Warlords. The increase after the transformation applies only to the base speed, not the additional bonuses.



Direct Damage items

Some items give your Warlord a chance of dealing direct damage. Direct damage is a fraction of the current fighting strength of the Warlord's troops. The Item-check applies at the end of every turn. So if at the end of a round the Warlord has a fighting strength of 200K and carries an item with 20% chance of dealing 5% direct damage, the check is performed, and if successful, the Warlord performs an additional attack dealing 5% of 200K (=10K) damage to the enemy troops.


There are Warlords who have this ability as a skill. In that case, the check on the direct damage strike is performed once for the skill and once for the item, allowing up to 2 direct damage strikes within the same round.



Poison Items

When attacking, a poisonous weapon gives you a chance to poison the troops of the enemy Warlord. The check on the poisoning is triggered every time your Warlord strikes. If the poisoning is successful, the enemy's troop slots get a poison-mark.

Each poison-mark will kill 2% of the remaining enemy troops at the end of each turn. In addition, some Warlords have the skill of poisoning the enemy at the end of each turn. The poison-marks (dealt by skill and item) accumulate on the enemy with every successful poisoning and they stay on the Warlord until the end of the battle. If a Warlord gets 5 posion-marks, it means that at the end of the turn 10% of his current troops die.


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List of all Items that can be found in Arkheim


Tier I Tier II Tier III
Cap of Chance
E6mB9MV.png
(11/12/13/14/15)% chance of dealing critical damage
Cap of Luck
IguE4Qw.png
(16/17/18/19/20)% chance of dealing critical damage
Cap of Fortune
JzrMZSx.png
(21/22/23/24/25)% chance of dealing critical damage
Cowl of Curing
ZYs4gsd.png
(10/12/14/16/18)% Chance to resurrect 20% of the troops each turn
Cowl of Restoration
RRpaMb5.png
(10/12/14/16/18)% Chance to resurrect 25% of the troops each turn
Cowl of Resurrection
3xXTzyq.png
(10/12/14/16/18)% Chance to resurrect 30% of the troops each turn
Crown of Knowledge
01FIeNB.png
Increases XP gained by (10/12/14/16/18)%
Crown of Focus
0TiNoiA.png
Increases XP gained by (20/22/24/26/28)%
Crown of Wisdom
7mr3Vhr.png
Increases XP gained by (30/32/34/36/40)%
Great Helm of the Horseman
AjYmj3g.png
Increases fighting strength of Cavalry by (6/7/8/9/10)%
Great Helm of the Trooper
t16dA5B.png
Increases fighting strength of Cavalry by (11/12/13/14/15)%
Great Helm of the Knight
SJwr7qR.png
Increases fighting strength of Cavalry by (16/17/18/19/20)%
Mail Coif of the Squire
qDqG4CD.png
Increases fighting strength of Infantry by (6/7/8/9/10)%
Mail Coif of the Warrior
GmZQBTa.png
Increases fighting strength of Infantry by (11/12/13/14/15)%
Mail Coif of the Champion
8iE2Bkl.png
Increases fighting strength of Infantry by (16/17/18/19/20)%
Skullcap of the Hunter
12oTcm7.png
Increases fighting strength of Artillery by (6/7/8/9/10)%
Skullcap of the Archer
ERsOQm6.png
Increases fighting strength of Artillery by (11/12/13/14/15)%
Skullcap of the Marksman
zqZ2w4b.png
Increases fighting strength of Artillery by (16/17/18/19/20)%
Solid Helmet
QbREKnb.png
(5/6/7/8/10)% chance of blocking 30% enemy damage
Sturdy Helmet
W54C1tQ.png
(5/6/7/8/10)% chance of blocking 40% enemy damage
Massive Helmet
I1zIyPG.png
(5/6/7/8/10)% chance of blocking 50% enemy damage
Cloak of Chance
CpANVRi.png
(11/12/13/14/15)% chance of dealing critical damage
Cloak of Luck
whPsxVx.png
(16/17/18/19/20)% chance of dealing critical damage
Cloak of Fortune
NFaozl9.png
(21/22/23/24/25)% chance of dealing critical damage
Robe of Curing
ikcfitJ.png
(16/17/18/19/20)% Chance to resurrect 15% of the troops each turn
Robe of Restoration
c79cHAP.png
(16/17/18/19/20)% Chance to resurrect 20% of the troops each turn
Robe of Resurrection
N2Aj6Zd.png
(16/17/18/19/20)% Chance to resurrect 25% of the troops each turn
Vest of Knowledge
VuvrCCB.png
Increases XP gained by (10/12/14/16/18)%
Vest of Focus
sboSk8H.png
Increases XP gained by (20/22/24/26/28)%
Vest of Wisdom
JMmdzJx.png
Increases XP gained by (30/32/34/36/40)%
Chainmail of the Horseman
RwLpxXj.png
Increases fighting strength of Cavalry by (6/7/8/9/10)%
Chainmail of the Trooper
X9h0m2n.png
Increases fighting strength of Cavalry by (11/12/13/14/15)%
Chainmail of the Knight
stjD5Ft.png
Increases fighting strength of Cavalry by (16/17/18/19/20)%
Plated Mail of the Squire
mhKKWHL.png
Increases fighting strength of Infantry by (6/7/8/9/10)%
Plated Mail of the Warrior
0lu6SNH.png
Increases fighting strength of Infantry by (11/12/13/14/15)%
Plated Mail of the Champion
typtY7r.png
Increases fighting strength of Infantry by (16/17/18/19/20)%
Leather Armor of the Hunter
0LGhsTz.png
Increases fighting strength of Artillery by (6/7/8/9/10)%
Leather Armor of the Archer
LmJFt7u.png
Increases fighting strength of Artillery by (11/12/13/14/15)%
Leather Armor of the Marksman
cI9BOtX.png
Increases fighting strength of Artillery by (16/17/18/19/20)%
Solid Armor
TPwJe5F.png
(8/9/10/11/12)% chance of blocking 20% enemy damage
Sturdy Armor
FhEjV7r.png
(8/9/10/11/12)% chance of blocking 30% enemy damage
Massive Armor
FXtm0Rp.png
(8/9/10/11/12)% chance of blocking 40% enemy damage
Spiked Armor of Reflection
2cyljj9.png
(23/24/25/26/27)% chance of blocking and reflecting 5% enemy damage
Spiked Armor of Revenge
rQCR2GA.png
(23/24/25/26/27)% chance of blocking and reflecting 6% enemy damage
Spiked Armor of Retaliation
Iw8Jm4E.png
(23/24/25/26/27)% chance of blocking and reflecting 7% enemy damage
Shoes of Chance
eEXI4x8.png
(10/12/13/14/15)% chance of dealing critical damage
Shoes of Luck
HRH51wA.png
(16/17/18/19/20)% chance of dealing critical damage
Shoes of Fortune
94Y1j0Q.png
(21/22/23/24/25)% chance of dealing critical damage
Iron Boots of the Horseman
TPJgKM4.png
Increases Initiative of Cavalry by (1/2/3/4/5)
Iron Boots of the Trooper
hqeFn2y.png
Increases Initiative of Cavalry by (3/4/5/6/7)
Iron Boots of the Knight
o2qYiNY.png
Increases Initiative of Cavalry by (5/6/7/8/9)
Leather Shoes of the Squire
CKUf4UA.png
Increases Initiative of Infantry by (1/2/3/4/5)
Leather Shoes of the Warrior
ODnGp7b.png
Increases Initiative of Infantry by (3/4/5/6/7)
Leather Shoes of the Champion
tbuXEsz.png
Increases Initiative of Infantryby (5/6/7/8/9)
Leather Boots of the Hunter
IfIBpRd.png
Increases Initiative of Artillery by (1/2/3/4/5)
Leather Boots of the Archer
HlSgUAx.png
Increases Initiative of Artillery by (3/4/5/6/7)
Leather Boots of the Marksman
CvyLxyS.png
Increases Initiative of Artillery by (5/6/7/8/9)
Boots of Haste
HPQAC3N.png
Increases Warlord speed by (3/4/5/6/7)
Boots of Rush
TmLrsYK.png
Increases Warlord speed by (5/6/7/8/9)
Boots of Speed
IOs5YCL.png
Increases Warlord speed by (7/8/9/10/11)
Boots of Lightning
w0rRZnT.png
(20/24/28/32/36)% chance of dealing 3% direct damage
Boots of Thunder
X5bjSG0.png
(20/24/28/32/36)% chance of dealing 4% direct damage
Boots of Storm
uXsw0l2.png
(20/24/28/32/36)% chance of dealing 5% direct damage
Boots of Knowledge
yO5GxQr.png
Increases XP gained by (13/14/15/16/17)%
Boots of Focus
glgwDZA.png
Increases XP gained by (18/19/20/21/22)%
Boots of Wisdom
8ulwaPF.png
Increases XP gained by (23/24/25/26/27)%
Spiked Shield of Reflection
vjSEYln.png
(16/17/18/19/20)% chance of blocking and reflecting 4% enemy damage
Spiked Shield of Revenge
T1Po1aI.png
(16/17/18/19/20)% chance of blocking and reflecting 5% enemy damage
Spiked Shield of Retaliation
xQZUyWX.png
(16/17/18/19/20)% chance of blocking and reflecting 6% enemy damage
Buckler
6qWhE8n.png
(6/7/8/9/10)% chance of blocking 30% enemy damage
Rondache
kkmMKMD.png
(6/7/8/9/10)% chance of blocking 40% enemy damage
Kite Shield
h82QHB5.png
(6/7/8/9/10)% chance of blocking 50% enemy damage
Torchlight of Strength
jaUmCgq.png
Increases Fighting Strength of the army by (4/5/6/7/8)%
Torchlight of Power
JpZ0D2H.png
Increases Fighting Strength of the army by (7/8/9/10/11)%
Torchlight of Mastery
jWN3xJ4.png
Increases Fighting Strength of the army by (10/11/12/13/14)%
Polearm of the Horseman
wYE8NiA.png
Increases fighting strength of Cavalry by (6/7/8/9/10)%
Polearm of the Trooper
UQaEBVb.png
Increases fighting strength of Cavalry by (11/12/13/14/15)%
Polearm of the Knight
zQwXmE9.png
Increases fighting strength of Cavalry by (16/17/18/19/20)%
Handweapon of the Squire
WoJefIG.png
Increases fighting strength of Infantry by (6/7/8/9/10)%
Handweapon of the Warrior
2MWPXHT.png
Increases fighting strength of Infantry by (11/12/13/14/15)%
Handweapon of the Champion
Ggu8djo.png
Increases fighting strength of Infantry by (16/17/18/19/20)%
Bow of the Hunter
sQkqfyR.png
Increases fighting strength of Artillery by (6/7/8/9/10)%
Bow of the Archer
29aGYKa.png
Increases fighting strength of Artillery by (11/12/13/14/15)%
Bow of the Marksman
tLLH5gQ.png
Increases fighting strength of Artillery by (16/17/18/19/20)%
Poisonous Dagger
LClVEx6.png
(10/11/12/13/14)% chance of one poison stack per turn.
Each kills 2% of units.
Poisonous Rondel
BPTcA0P.png
(15/16/17/18/20)% chance of one poison stack per turn.
Each kills 2% of units.
Poisonous Stiletto
ZbhV0XO.png
(20/21/22/23/25)% chance of one poison stack per turn.
Each kills 2% of units.
Greatweapon of Chance
EYpwN9O.png
(11/12/13/14/15)% chance of dealing critical damage
Greatweapon of Luck
bO3EhCK.png
(16/17/18/19/20)% chance of dealing critical damage
Greatweapon of Fortune
U4mccY8.png

(21/22/23/24/25)% chance of dealing critical damage

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