Hall of Wisdom: War Potential & XP Modifier

Ever wondered what the War Potential values in the statistics actually mean?




The ‘War Potential’ does not only indicate the total strength of a player’s army, it is also
an important factor for the calculation of the XP and Soul Energy gained in PvP battles.



What is War Potential?
War Potential is a value indicating how much war power there is available and ‘in stock’.
It includes the power of the troops that are attached to the Warlords but also those that are in Town and not attached. Additionally, the level of the player also impacts the War Potential value. To put it simple: It gives you an idea of how powerful a player (or Realm) is.


The War Potential Formula

There are 3 factors determining the War Potential (WP):

  • XP value of a particular troop type (XP)
  • Number of possessed units of this troop type (n)
  • Player level (lvl)


This calculation is done for every troop type. The sum of all values results in the total War Potential of a player. The sum of the WP of all Realm members results in the Realm WP.


Example:




We want to calculate how much our Petrifiers contribute to the total War Potential of this player: Each Petrifier is worth 2 XP. We have 30356 Petrifiers in stock + 4644 Petrifiers attached to Warlords. That results in 35000 Petrifiers in total. Each of them is worth 2 XP, resulting in a total XP value of 70000. Let’s assume the player in this example is on level 72.

  • The War Potential of the Petrifiers alone would be: 70000 x 1.72 = 120400.
  • The total War Potential of a player is the sum of the War Potential values of all troops.
  • The total War Potential of a Realm is the sum of the War Potential of all Realm members.


Troop values Elves


Troop

XP Value

Horned Whirlwind

1

Petrifier

2

Slaying Mantis

3

Daggertooth

3

Blackhunch

4

Whisperer

8

Suntrunk Charger

13

Sailstinger

7

Finbow

23

Sky Piercer

33



Troop values Dwarfs


Troop

XP Value

Iron Sentry

1

Valkyrian Berserker

1

Detonatress

2

Cratermaker

3

Breathing Bastion

7

Lightning Paw

3

Thunderjaw

6

Rifleman

5

Mountaincrusher

22

Supreme Equalizer

34



Impact on PvP battles
The War Potential doesn’t only give you an idea of the strength of a player or Realm, it also
determines how much XP and Soul Energy you gain in a PvP battle.


Better rewards for fighting stronger players
Whenever a PvP fight takes place, the War Potential of the two players who battle each other are compared. Fighting against a stronger player will also give you more XP and Soul Energy. While fighting against weak players will result in reduced XP and Soul Energy.
How big the resulting bonus or malus is depends on how big the difference between the two War Potential values is. The modifier indicating how your XP/Soul Energy value changes for each duel can be found in the Battle Reports when clicking on “Fight Details”


Example: Below you can see the modifier x1.34 above the two cards.
It means, the difference of the War Potential between the two players leads to 34% more XP for the weaker player, while the stronger player will gain 34% less XP.




Calculating the Modifier
For each +/-10% difference in War Potential, a player receives +/-1% additional XP and Soul Energy. The maximal modifier value is +/-50%. To calculate this we compare the WP values of the players (WP1 and WP2)


Exceptions:

The modifier applies only on PvP battles against enemy players. It does not apply to battles on the Training Grounds or battles against NPCs.


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    Comments 1

    • Good explanation. But the exp modifier only plus minus 50%? I have experienced 400k WP fight 4 mln WP with same lvl. That so far but only get 50% bonus. That WP mean its can attack mine like 10 times. I can only defend once. That no sense people just keep their troops (less war) battle with someone have a lot of war. That make WP lower. That is difrence if it have faster production. So I think exp modifier need more element to calculate.