Hall of Wisdom: Towers and Territory

A Realm is like an organic cell.
Its inner life is dynamic and in constant movement.
It has a core from where everything is controlled.
It protects itself if undesired foreign bodies trespass the borders.
It also contains elements that generate energy.

And in this article we want to speak about those elements: Get ready for some insights about Towers & Orb production.

Towers have various functions for a Realm:

  • They expand the borders of the Realm and make the Realm grow.
  • By expanding the borders of your Realm you can claim supply fields on the map for additional troops and resources.
  • They serve as bases where you can station your Warlords.
  • They generate and store Arcane Orbs.

In this 1st part of the lecture about Towers, we will look at constructing and dismantling Towers and expanding your territory through Towers.

Tower construction and claimed territory

Constructing Towers

Every player has a certain amount of Tower slots. Once your journey begins on the first island (Cornicula) you have 2 Tower slots. You can use each slot to build a Tower anywhere next to the border of your Realm. Every time your Realm ascends to a higher island, there will be one additional Tower slot unlocked for each player.


Towers per player

Max Towers in full Realm

Cornicula (i1)



Midiata (i2)



Tragonos (i3)



Panselon (i4)



Once a player places a Tower, a 6-hours construction-timer starts indicating which part of the map will become part of your Realm territory once the construction is finished.

During this time, the tower construction can be cancelled by the owner of the Tower. After 6 hours of construction, the tower is finished and the territory of the Realm expands.

Note: Even when a Tower is still in construction mode, it can already be used as a military base and Warlords can be sent and stationed there, but you are not able to send Warlords on offensive missions until the Tower has been built.
Also: Keep in mind that the Tower can already be attacked by enemy Realms, even before it finishes the construction.

Selecting the right spot for a Tower

Each Tower has an Influence Radius. The Influence Radius is indicated when placing the Tower. It is the white area indicating that once the Tower is constructed, it will claim this territory for your Realm. Ideally, a Tower should be placed so that the Influence Radius covers new supply fields, like in the example below. This way the supply fields will end up within your Realm territory and can then be claimed.

In some cases, a Tower can cover 2, 3 or even 4 supply fields at the same time. But this is not the only factor to consider when placing a Tower. Sometimes, there may be important targets or areas on the map and your Realm may want to get close to them for strategic reasons. Those targets may be Ascension Gates, Eternal Anvils, Rare Supplies or perhaps the map border or border of an enemy Realm. These and other strategic factors should be considered when placing Towers.

Dismantling Towers
A Tower will be dismantled if:

  • The owner of the Tower dismantles it on their own.
  • The owner of the Tower leaves the Realm or gets removed from the Realm members by vote.

Once the owner of a Tower initiates the dismantling stage, a 6 hours timer begins. Just like in case of construction, dismantling a tower also takes 6 hours, and can be interrupted by the owner, or by a Realm member who claims the Tower while it's dismantling.

Note: A Tower cannot be dismantled while it is under attack.

Tower owners leaving the Realm
If a Tower is in a dismantling stage because the owner is no longer in the Realm, the Dismantling time will be 12 hours instead. During this time, another Realm member can claim the Tower and become the new owner of the Tower, providing he/she still has free Tower slots.

A player who changes the Realm will have all his/her Tower slots immediately freed again and can place new Towers the same moment he/she arrives in the new Realm.

When a Tower is in dismantling stage, the territory around it turns into contested territory, meaning that:

  • Production timers of supply fields that are within the contested territory stop
  • No Towers or Portals can be built within the contested territory
  • The Orb production of a Tower in Dismantling stage stops

Once a Tower is fully dismantled:

  • The territory previously covered by this Tower is lost, unless it is covered by another Tower (or Portal).
  • The player whose Tower was dismantled also frees the respective Tower slot and can now build a new Tower elsewhere.
  • Supplies that are no longer in the Realm territory due to dismantling the Tower, also get lost.
  • All Warlords that were stationed at this Tower (or are returning from this Tower) get teleported to the Ark instantly.
  • Orbs that were stored in this Tower are automatically moved to a different nearby Tower.
  • The resources that players invested to level-up that Towers are not refunded.

Why dismantling Towers?

There may be various reasons to dismantle a Tower. Some of them are:

  • The Tower was placed mistakenly and the owner identifies a better location for the Tower
  • There are enough Towers around, and all supplies are covered by other surrounding Towers. In this case it might make sense to dismantle it, so the Tower slot is free to place the Tower elsewhere in order to claim new territories and supplies.
  • The Tower contains many Orbs, cannot be sufficiently protected, and is close to the border of an enemy Realm who could easily raid the Tower at any time.

Remember that in the event of losing the Tower due to an enemy attack the Orbs get stolen by the enemy. But when a Tower is dismantled the Orbs don’t get lost, but will be transferred to the next free Tower.

Stay tuned for the next Tower-lesson, describing how Towers function as Orb-fabrics and what to keep in mind when gathering Orbs.


    Comments 2

    • there is missing the option that every realm member also can claim any tower of other realm members, which is dismantling. Not only the owner can interrupt dismantling.