Meet Tim - Arkheim's Game Developer

Ever wondered how a game like Arkheim - Realms at War is made? What is the journey of an idea before it makes it to the game? How are bugs being fixed? Who creates the beautiful images? How do we keep players entertained? And - who are the human beings behind this project? The Arkheim - Realms at War Team invites you to take a peek behind the scenes. Today we want you to meet Game Developer Tim!

Discord name: spc07

Hi Tim. First of all, tell us something about yourself. What is your background and how did you end up in the Arkheim Team?
I was born and raised in Hamburg and am still living here (no plan to leave this city ever!). Twelve years ago, I finished studying Computer Science and applied as a programmer at northworks (a company that was bought by Travian some years ago). I already worked on several titles with different roles: starting as a Flash front-end developer for sport managing games (Goalunited and Ballersunited), I also did some back-end work for another racing-manager game (UnitedGP) where I also wrote the simulation engine. This simulation was also the base for Travian's first mobile game Hyperdrome where I also filled the role of the Game Director. As Arkheim will be released not only as a browser game but on both app stores (iOS and Google) as well, I can bring in my experience from Hyperdrome to help Arkheim become a successful mobile game.

How would you describe your role in the Arkheim Team?
I'm responsible for all the different technical stuff that needs to be done for the mobile platform so the other developers can concentrate on coding the game. There are lots of different topics to handle and it goes from implementing mobile SDKs to providing a build pipeline for the mobile versions to making sure the users get the latest updates. I'm also the go-to guy for the marketing department to keep the app store pages up-to-date.

What's the biggest challenge programming a cross-platform game like Arkheim - Realms at War?
As we are using Unity3D we can basically use the same code for each platform. At least in theory. Practically, both environments (browser and mobile) and the different platforms for mobile (iOS and Android) need some manual treatment to work properly. Adjusting everything according to the target environment/platform is the biggest challenge I'd say.

When the browser version of Arkheim is updated with a new build, what is the process to make it available on mobile as well?
When the browser version update is scheduled, we usually build the mobile versions for iOS and Android as well and upload them to the stores. However, the app stores take some time to review our latest builds, which sometimes makes it tricky to simultaneously release the mobile version(s) with the browser version.

What's your personal favorite mobile game?
As I already released a game where I was in the role of the Game Director, I have to say: Hyperdrome. However, I also play a lot of Clash Royale which is maybe the best-balanced mobile game ever.

And lastly, do you have a message for our readers out there?
Completely unrelated to Arkheim, but also a very important question: Is a hot-dog a sandwich and why (not)?