Meet Dominik - Arkheim's Quality Assurance

Ever wondered how a game like Arkheim - Realms at War is made? What is the journey of an idea before it makes it to the game? How are bugs being fixed? Who creates the beautiful images? How do we keep players entertained? And - who are the human beings behind this project? The Arkheim - Realms at War Team invites you to take a peek behind the scenes. Today we want you to meet Quality Assurance Dominik!


Discord name: Dominik


Hi Dominik. First of all, tell us something about yourself. What is your background and how did you end up in the Arkheim Team?

Originally I started out trying to become a programmer. While learning it I found out that it just didn’t fit me. At that point I decided to look for internships in the games industry to find a new direction. That’s how I ended up at Travian Games. I worked for some years as a QA in another team and joined Arkheim - Realms at War when it was in need of some quality testing.



How would you describe your role in the Arkheim Team?

My role is to test new features and bug fixes to keep the number of issues experienced by players as low as possible. I also try to reproduce issues found by the team or players in the game to discover steps for our developers to find and fix them. Finally I can also act as a first feedback point by looking at all new changes from a view that is more in line with that of a player by checking them in the game itself.



How is it decided which bugs get fixed first?

There are multiple factors affecting the priority of a bug. To give a rough idea, the higher the impact of an issue on the players (positive or negative) on either how often it appears or how badly it impacts the player, then the higher the priority. At that point there can be multiple reasons why a high priority bug is not fixed quickly. Most commonly it is because of the lack of time when new features or other important issues take priority or it can simply take a really long time to find the cause of what is happening.



Which part of your role do you enjoy most and which the least?

Since I have been in the team very early in development the thing I am enjoying the most is seeing the game coming together and developing into what it is today. As for what I enjoy the least, it would be knowing about important issues but not finding the cause. Seeing the issue appearing and making trouble while having no idea on how to solve it really feels bad.



What was the last game you played, movie you watched and music you listened to?

I am keeping up with my daily quests for the card game Legend of Runeterra. I also enjoy playing a lot of World of Horror, an amazing early access game by a single developer. I would describe it as a rogue-lite style horror RPG inspired by H.P. Lovecraft and Junji Ito. The last movie I watched was Detective Pikachu at home on my own tv. Music is more complicated since I am always searching for new songs and listening to music most of the day. To give a fitting answer, I would say that I am currently listening to a lot of music mixes on YouTube in the hope of finding my next favourite song.



What is the one question you would like to ask the players?

My question to the players would be about the fighting system. If you had the option to simply change anything you wanted about it, what would it be?


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    • "My question to the players would be about the fighting system. If you had the option to simply change anything you wanted about it, what would it be?"
      yes remove gublin balls so realms are forced to fight eachother instead of just farming gublin towers nonstop