Ever wondered how a game like Arkheim - Realms at War is made? What is the journey of an idea before it makes it to the game? How are bugs being fixed? Who creates the beautiful images? How do we keep players entertained? And - who are the human beings behind this project? The Arkheim - Realms at War Team invites you to take a peek behind the scenes. Today we want you to meet Project Manager Elke!
Discord Name: Ryonda
1. Hi Elke. First of all,tell us something about yourself. What is your background and how did you end up in the Arkheim Team?
Hello! Sure, funny story but I studied something completely unrelated: Japanese and Chinese culture and languages. As a gamer I had the vague idea to translate Japanese games, so I uploaded my CV on a recruiting website for the games industry. Unexpectedly, I got an offer to join a publisher for Browser Games in Berlin as Community Manager instead, which was like a dream come true. This was about 9 years ago. From there I quickly moved on to publisher-side producing, and at some point I joined a small startup developer in Berlin as the right hand to the CEO. The startup is no more, but I found a new like-minded family here at Travian Games and within the Arkheim team.
2. How would you describe your role in the Arkheim Team?
The Arkheim team is relatively small and has brilliant team members that work well with each other. I am supporting everybody where I can, by keeping the project overview, distributing information inside and outside the team, reporting back to upper management and helping to set priorities, alongside a million smaller tasks. One of the things I really love is that I can still work closely with the game and the community, even though my role is more on the management side of things.
3. Where do you see Arkheim in 5 years from now?
Arkheim has a very unique team vs. team approach, so once we get it balanced and polished some more, I am sure it will do great out there! In 5 years, we will have a very smooth mobile version, a great community that enjoys team based play, maybe even more than one additional race. (Just not Aliens, I suppose, even though they got suggested a few times now.) 5 years is a long time, so I am excited to see where the journey will lead us!
4. Is there anything particularly special (either in pleasant or in a challenging way) about your work with Arkheim in comparison with other projects/games you worked on?
Travian Games now exists for 15 years, so it is a seasoned company in the games industry. There are a lot of experienced people around, and there is also a way bigger support structure in the form of many different departments in place than I was used to... Every day I have the opportunity to learn a lot here while we move through the different development stages with Arkheim – Realms at War, and I enjoy and appreciate that.
5. What is your favorite childhood video game?
Ah, fond memories. My parents never allowed me a computer or console, not even if I bought it with my own money. But then fate intervened – I won a Super Nintendo together with the Aladdin game and a bunch of other Aladdin stuff! They couldn’t send that back, so I was finally able to start my gaming career. There were some really nice Japanese role-playing games for the SNES, out of which I loved Secret of Mana the most. But the fondest memory of a game I have is from my Guild Wars time – not exactly childhood anymore, but playing with my husband and my guild and being active in the community there was just so awesome it made me join the games industry in the end.
6. And lastly, do you have a message for our readers out there?
I had a blast playing the last rounds with you guys! Keep the good mood up, enjoy the game and let us know whenever you run into trouble, so we can fix it.
Do you have any more question for Elke? Let us know in the comments below!