Posts by Yarri#II

    Twelve, you see what's going on... imagine that you came to a ballet school as a football coach and start giving advice on how to score goals better.


    Do you see what I'm getting at?

    Your comments about Violet unfair .

    The forum is full of suggestions on how to make the game better, but if the developer has a "ballet" in his head, then he simply will not perceive what you say. So it really feels like a waste of time.;)


    And this applies not only to the war-peace system. the system itself can be either good or bad. It all depends on which coordinate system, in which game concept it will be implemented. What is the main goal of the developer - whether he wants to make a military MMO strategy, or he wants to make the most simple game-farm. That's the main thing.

    If you were not constantly thinking about how to make sure that a stronger Kingdom, God forbid, does not conquer a weaker Kingdom, then your words probably would have some meaning. ^^

    Twelve I agree with you in many ways, but not now. The problem of the need for excessive diplomacy could be solved. To do this, you could remove at least half of the restrictions that are everywhere. Yes, more active players would have dominated, but this is the element of competition. And we could easily fight against multiple realms at the same time.


    The last change that was made successfully is the forge of souls. At one point, I even thought that the developers finally heard the players and changed the concept. But - no, it was rather an exception to the rule. All they do now is remove any competitive elements from the game.

    Golden words! I would frame it and put it somewhere on the homepage as the best review ever. But you know what the problem is? In thinking. The people who make this game have a very peculiar mindset!


    There are games like Starborne where the first thing developers do is think: how to make the game more interesting and exciting, and of course more convenient for the player. Make more different tactics and strategies. This is the first and main idea with which they start any changes. And that is why the active audience in this game is 10 times more, because there are really few such games now.


    What is the main idea of Arnheim developers? So that no one can stick their head out of the crowd. To make the game as casual as possible. So that players have the same opportunities regardless of their skill level and the time they spend on the game. To make it impossible to win and lose here. So that a more active and experienced player does not in any case have the opportunity to somehow dominate. (The same goes for Alliances)


    Therefore, I have long said - gentlemen, do not mislead the players. You are making a 100% casual farm, please remove any mention that this is a war game.

    Хм.... Ну я ведь не случайно сказал об особом видении разработчиков. Очевидно - что они хотят сделать 100% казуальную игру, и весь концепт заточен на это. Но проблема в том, на мой взгляд, что они зачем то стали тащить в свою 100% казуальную игру элементы военной стратегии, поэтому игра выглядит нелогичной, незаконченной, противоречивой и немного "корявой". Это торчит из конструкции концепта из всех щелей и периодически освещается на форуме многими игроками, в виде негативных отзывов.


    Это примерно как скрестить ежа с удавом; совместить, несовмещаемое. Заметь - я говорю сейчас не об учете интересов казуальных и хардкорных игроков в одной игре. Эту задачу более-менее успешно научились решать и это видно на примере многих проектов. Нет, я говорю именно о смешении абсолютно разных игровых концептов, которые во многом являются антагонистами. Это все равно что в игре про веселую ферму, вы введете элемент кровавых убийств инопланетян от первого лица.


    Что касается учета мнений - да он имеет место быть, но только в мелочах. Что касается концепции, то она остается неизменной с самого начала игры. Для примера - ты можешь найти на форуме старый опрос, где проводилось голосование - какую игру хотят видеть игроки. Более 60% выбрали вариант с активным ПВП, но это мало поменяло мнение разработчиков.


    Мой прогноз такой - игра все больше будет продвигаться как 100% казуальный проект. Те игроки, которые приходили в надежде сыграть в новую игру в жанре военная стратегия, а так же все хардкорные игроки, будут постепенно уходить с проекта. В конце концов, игра обретет свою настоящую аудиторию, близкую ей по духу, и какое то время будет существовать в таком статус кво. Но в месте с тем, именно с этого момента начнется ее постепенный закат, поскольку на рынке казуальных игр и всевозможных ферм сейчас слишком большая конкуренция. Игра могла бы получить развитие как хардкорная военная стратегия, без пресловутых корейских аниме и розовых фей, и таких игр сейчас действительно очень мало, но из-за "особого видения" разработчиков, этого к сожалению не произойдет.


    Конечно же, это лишь мое частное мнение, )

    Привет.

    В продолжении темы на Дискорде: "куда свернут разработчики" ... Хочу сказать, что у меня есть целая куча идей по улучшению и доведению игры до целостности, но все эти идеи относятся к жанру "военной стратегии" с уклоном именно к ведению, боевых действий, реализации различных стратегий и тактик, а также некоторыми элементами РПГ и нелинейного развития аккаунта. С моей точки зрения, игра в которой вся стратегия и тактика сводится к постройке полей и дипломатических переговоров, с целью собрать зерг как можно больше, - не может называться "военной стратегией".


    Так вот, к чему это я... Если сейчас у нас есть возможность доносить свои мысли на русском языке, это конечно плюс. Но есть принципиальный вопрос - а надо ли это? Дело ведь в том, что если разработчики занимают принципиальную позицию - что в игра должна быть на 100% казуальной, с уклоном в ферму, без возможности прокачки и получения приемуществ за более активную игру, без возможности выиграть и проиграть, без возможности получать соразмерно вложенному и уровню мастерства и т.п., то особого смысла в этих предложениях не будет, так как эти предложения конфликтовать с самим концептом игры, и, следовательно никогда не будут введены.


    Так стоит ли напрасно тратить свое время?

    Zuluye Вопрос к тебе, если ты конечно в курсе. Начиная с 1 сервера, я не видел не одного улучшение которое было бы направленно на изменения концепта в сторону "варгейма". (Разве что введение кузницы душ, и возможность "завоевать царство", так, чтобы оно отступило, но этого явно не достаточно). Означает ли это, что окончательный концепт уже давно утвержден, и если игра и будет меняться, то только в незначительных мелочах?

    Let's remember what are the main complaints and comments about the game.

    1 too much diplomacy, it's tiring.

    2 the inability to realize themselves to hardcore players (the notorious averaging)

    3 problems with PVP (Unprofitable)

    4 Balance


    Now you can look at the patch notes and draw conclusions about what was fixed and what wasn't. A large number of active players that I know (And these are those who invest money in the game) will not participate in the new round, because they were disappointed. The developers, in my opinion, do not have any clear strategy for the development of the game, and the direction that was chosen initially - continues to be supported. This means that we will also see a SIM city and a farm, with a lot of care for passive players and a huge amount of diplomacy, instead of a military strategy. I say this with great regret, because the game really had potential.

    Ouvolk#II Well, personally, about you and your realm, I have absolutely nothing to say except what I said here.


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    In the end, as one famous person said, all methods are good in war. I can understand that. But what I can't understand exactly is the armies of your minions who fell for all this, sacrificing themselves, so to speak, to your second place.


    Probably the one who did all this for you, mixed these leaders something in the tea, or he was struck by lightning and he gained the ability to cloud these players ' brains, making them zombies.

    You don't expect me to seriously talk about people who were just tools and didn't even try to win, do you?

    Masterius#II Of course,you again compared round and warm. S. R. took 3rd place, and we had an agreement with S. V., according to which we alternately occupied the Central obelisk. What kind of "victims" can we talk about here? We did not act to please anyone, we fought and went to the end, and even with massive attacks from six and then five worlds at the same time, we managed to take third place.


    FLASH#II There is no frustration. I've played this game a lot, and I don't have a thirst to win at any cost. I might even prefer to lose, but I'll do it with dignity.

    Overall, I'm happy with the way we held up, 1 against 6 (successfully) it really has no precedent, and the fact that we also took third place is just an unprecedented result. We can say that from the point of view of morale and spirit we won this game. So what can be a disappointment? We went higher than any of the six realms that attacked us, except for T. A., and even T. A. only passed us at the last moment. I can't call this game a failure or a disappointment. It was extremely fun, dynamic and successful. :)

    Just to be objective, a lot of you and the entire realm really played great, and I think you could easily have taken first place and done it with dignity. But what happened is what happened, which is what this topic is about.

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    However anyone can have their own opinion on this i believe.

    Sure. And you know exactly what this is about, even if you pretend not to. But whatever it is, all you've done is strategy, Yes, it's dirty, and in some ways cowardly.... But strategy. Which in General has the right to life. And it works. Gives a certain result, and is not prohibited by the rules of the game. So technically, there is nothing to complain about.

    In the end, as one famous person said, all methods are good in war. I can understand that. But what I can't understand exactly is the armies of your minions who fell for all this, sacrificing themselves, so to speak, to your second place.

    Probably the one who did all this for you, mixed these leaders something in the tea, or he was struck by lightning and he gained the ability to cloud these players ' brains, making them zombies.

    After that, completely random realms began to attack S. R. from the other end of the map in a coordinated and synchronous manner. At the same time, earlier S. R. did not have any conflicts with them.


    This shows that all your arguments about "geography" and "old accounts" will be untenable. And when you consider that I know exactly how one of the leaders of the T. A. encouraged other leaders to start a war against the S. R., the question becomes quite clear. :)

    It's obvious. Because when T. A. lost a fair and equal fight, he decided to collect the minions of zerling against S. R. before the time of the fourth island came, the war was always 3x3 or 4x3, but realizing that it was impossible to win under equal conditions, T. A. collected 6x1 against S. R. it seems that you do not know what was happening on the server.

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    your own leader posted a 3on1 cooridinated battleplan against TA , if you want to throw stones make sure you are without sin


    about 3 vs 1, this never happened. It was 3x3 and 3x4 and this is normal, this is within the framework of a good fair game. Don't distort reality. :)

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    i have my doubts that everone agrees with you

    Everyone may disagree with me, but only in the details and In the presentation form . But I speak here for myself, not for everyone. :)

    You are just reading this topic inattentively. At the very beginning, I mentioned that the SR completely failed diplomacy. So, again, you speak for me, as if I were saying that S. R. had no mistakes. But this topic is not about the shortcomings of S.R. if you want - you can create a separate topic about it, and if your analysis is objective, then I agree with you.


    As for the second question, believe me, I know much more than you think. Denying the obvious only means that inside you realize that your game looked sour, and perhaps you are even ashamed of yourself. Can this explain that some people don't even want to say what realm they played in? :)