Hi guys! I'm not really in a position to start any debates, but I feel like I haven't seen one about the Dungeon yet. Are people really happy with how the Dungeon works at the moment? Cause in truth, I'm not so I'm a bit surprised nobody has said anything about it yet.
Anyway, I'll start by explaining my opinion and hopefully more people will share theirs as well.
If you're smart and you use your armies correctly, you'll be able to climb a Dungeon Level every time you have a Soulshine Charge. However, I've been doing that (or mostly that) since I found out the amount I was getting and the time I had to wait to get more Charges. At the moment, we gain 1 Charge every 8 hours. That's 3 per day. I had no idea about this when i started (there's no info anywhere that I could find in-game) so yeah... I'm basically leveling up 3 Dungeon Levels a day since I was still in level 3... That seriously sucks, cause I would have never wasted all the Charges I had when I started if I knew this. But we start with so many, I just assumed I'd get a bunch when that time finally got to 0. NOPE. Only1 haha
Anyway, then comes the reward system... It's awesome that we get a lot of XP and a lot of resources with it, but why is it so hard to get items? What are the actual probabilities of getting items or scrolls over getting resources? Cause I'm really not getting any, and when i do, they're mostly cheap repeats of what I don't need/want. I currently have about 15 items total and I've only sold one of them (at the start) and I've used all my charges so far 42 + 8x3 = 66. (42 is what I remember to have at the start, but might have been slightly higher, can anyone confirm?)
So, basically, over 60 times in the Dungeon and only about 15 items dropped and if I'm not mistaken, only 2 or 3 scrolls.
And I'm going to be honest... I'm in one of the smaller Realms so I'm not really fighting with players that much. In fact, I avoid it as much as I can, or I'll never even have a chance to properly do it. With that said, I can say that specially at the start, it was hard to even reach the Strength levels of the Dungeon's Armies. So actually losing a ton of Troops to get these small rewards, doesn't really feel like being rewarded at the moment.
What about Lore? What exactly is the purpose of the Dungeon? From a visual perspective, since Elves and Dwarves are usually races that fight for the Good, I can assume that the Dungeon is the Fight for the forces of Good vs the Dead and Evil. I might be wrong, but still, I had to figure it out by myself and I actually see no point to it, to be blunt.
Is there an End-game to this Dungeon Levelling? Because at the start I remember thinking "Awesome, I just need to always fight people and Goblins and I'll be able to climb this Dungeon in no time", assuming that was the purpose of the game. Turns out clearing these Dungeons don't really affect your ranking or your Realm's Ascendence or your living armies that much or Orb production or anything really. It's just a small help to get resources or, if you're lucky enough, to get a somewhat useful item for the battles to come.
And I know the point of the game is mostly about Realms getting territory and generating/stealing orbs. And that should be the primary focus for players, but then why have the Dungeon at all?
Anyway, this is my opinion and to show a bit of my disapointment with the awesome potential this feature has (in my eyes).
So... TL;DR Here are my suggestions:
- Only 1 Charge every 8h is too low. I would really like if it was at least 2. Or maybe 1 every 4h?
- Please put some information in-game about the Charge. Saying "Next Soulshine Charge in..." is confusing. At least something like "1 Soulshine Charge in..." would be better. Or give some kind of information to make clear those Charges at the start are an exception!
- Make rewards slightly better please. I'd rather get a lot more resources from Goblin Camps than waste such a rarity that is my Charge on just a few resources. More/Better items would make it a lot more worth all the Troops I lost to finally be able to surpass a level
- A Ranking system for the Dungeon would be nice, but at least something that makes the Dungeon truly worth its existence? I gave an idea to have a secondary Skill Tree related to it in another thread. That could make it more interesting. Or maybe even unlock a (special) Building Space that you could only access after clearing X Level? Like an outpost on the other side? xD
Anyway, this is just a retrospective after 8 days of playing the game, from what I thought was actually an interesting feature of the game.
Can you guys also share your opinion? Any ideas?