In fact, until two simple things are done, this game will not look like a military strategy game.
The first is the possibility of extracting resources by military means.
And the second is a system where the growth of the account level is directly related to the complexity of the tasks performed by the player.
In the first place in terms of efficiency should be PVP (As the most difficult and energy-consuming task)
On the second PVE
And only in third place should be donations. (As a task requiring a minimum of effort)
In other words, a player who actively leads PVP should get much more XP than a PvE player, and even more so a player who makes donations.
In this case, the game will finally find a complete logical model, and many things that are perceived as unfair, illogical and unbalanced will be eliminated.