A round of DevTalk is here again, and this time the topic is balancing!
Welcome to join us on 18.09.2020, at 4 PM CEST (UTC+2) in Discord. We will open a separate channel before the event starts. From below, you will find changes we are proposing for the next round starting 30th of September.
If you have any important questions or feedback about balancing in mind, please use this thread so we are prepared to cover those as well tomorrow, thank you.
- Suntrunk Charger: 198 Fighting Strength -> 176 Fighting Strength
- Sky Piercer: 35% in Defense:
- 50% damage against Infantry
- Fighting Strength: 495 -> 440
- Cratermaker: Fighting Strength: 65 -> 70
- Mountaincrusher: Fighting Strength: 325 -> 350
- Supreme Equalizer: 35% in Defense -> 50% damage against Cavalry
- 50% chance of dealing critical damage -> Burns the enemy each turn. By each burning 1000 damage area dealt.
New max Level Bonus for Market:
- +50% XP for spending resources to Supplies, Portals or Fortresses →+20% faster construction time for buildings
New production values for high level resource fields to smooth and reduce production on high levels (changes in red):
|Production old||Production new|