The developers are reaching breaking point fast. What is intended to build competition creates destruction instead. On Tragonos the situation now is that totally unacceptable social behaviour has gained much ground. One example is players from The Wild Hunt not understanding anymore that there is only a game. They are sending blackmailing threats of unacceptable communicative standards. And, as much communication with other realms has provided evidence, they are by far not the only ones doing so.
The situation now is that the big realms are truly terrorising those preferring a more relaxed way. Yes, there is the option of retreat. But it is meaningless. On Tragonos, a realm retreats and replaces one of those unsocially behaving "terrorists" just by another one. There are clear limits to what must be accepted. The term of psychopathic behaviour, which can be expected to be applicable in quite a number of players' cases, is not distant.
One retreat OK, but when that remains meaningless, then developers risk that a significant number of players will leave for good very soon, while further ones will not come back for the next round. That may change the whole game's future. There is a very good game, but it has turned against itself without doubt.
It's the developpers' decision, whether they want to do something and when. But it will not be wrong to assume that the clock is ticking. It is not the bullied players having to retreat, it is about sanctions against those permanently bullying, whether openly or more refined does not make any difference.