S3 Patch Notes

  • Here are the patch notes for the upcoming round: S3, beginning on july 20th, 2020 at 11AM CEST.

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    New:

    • German language, now available in the settings


    General Improvements:

    • Quest adjustments
      -
      Some quest rewards were changed
      -
      If a player is actively playing, quest rewards are collected automatically
      -
      Quests that cannot be completed due to the current Moon Phase will be invisible (feature postponed)
    • Adjusted descriptions of Warlord abilities and the Academy description
    • In Endgame, Warlords now stay stationed after a successful conquering
    • On mobile, all available resources will be displayed in the relevant windows
    • General usability improvements on mobile
    • Added Warlord details to player screen
    • New animation when leveling up towers & supplies


    Moon Phase Balancing:


    Duration of the Moon Phases has been changed as follows:


    Era Duration
    Moon Phase I 1 Week
    Moon Phase II 2 Weeks
    Moon Phase III 3 Weeks
    Moon Phae IV 2 Weeks
    Endgame 2 Weeks




    Unit Balancing:


    Unit balancing were announced prior to these patch notes and can be seen here.

    After the Dev-Talk with Community, those values were adjusted once again as follows:


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    Training Ground XP:  


    The maximum XP that can be gained via Training Grounds is now capped by Moon Phase:


    Era Maximum XP
    Moon Phase I 5000
    Moon Phase II 15000
    Moon Phase III 25000
    Moon Phase IV 40000



    Supply production rebalanced:


    * Note for the troop supplies production:

    100% production time = the time needed in a troop production building level 1


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    Ascension Gates:


    Ascension Gate strength and Ascension requirements were adjusted as follows:


    Island Required Orbs Goblin Stregth Goblin Warlords at Gate
    Cornicula (I) 10K --> 5K 150K --> 250K 4
    Midiata (II) 40K 500K --> 1M 6
    Tragonos (III) 80K --> 120K 1.5M --> 5M 15



    Other:

    • Re-balanced Realm level rewards.
    • Dungeon difficulty adjusted. The increase of Demon strength per Dungeon level has been smoothened.
    • New bundles in the payment store now available (Details will follow).
    • Morale doesn't limit the damage of the last hit anymore.


    Disclaimer:

    Stay tuned about even more features that are yet in development, like the Rare Supplies, the Retreat feature, and more.



    Developer Talk on Wednesday 15th, at 1:00 pm cest


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  • Dear Ascendants,


    thank you all for attending the Dev-Talk last Wednesday.

    After the discussion, the following changes were made to the upcoming patch on July 20th:



    War Runes

    • The increasen in costs for additional War Runes was decreased from 19% to 15%
    • Troop slot capacity bonus will be increased with higher levels:
      --> lvl 1 capacity: +5%
      --> lvl 2 capacity: +7% (+12% in sum)
      --> lvl 3 capacity: +10% (+22% in sum)
    • Warlord speed bonus will be increased with higher levels:
      --> lvl 1: Speed +2
      --> lvl 2: Speed +3 (+5 in sum)
      --> lvl 3: Speed +4 (+9 in sum)


    Orb requirement:

    Orb requirement for last island has been increased from 120K to 180K.



    Elven skill tree:

    The skill "construction buildings" in the elven skill tree will now have 10 levels, with 4% bonus per level.



    Unit recruitment times:

    All unit queues are capped to max. 100 hours building time.



    Endgame:

    The Endgame will be reworked. Changes that affect the Endgame will be announced during the round.




    Thank you again and see you on S3.

  • The next update is on 6th of August 2020, at 14:00 CEST (UTC+2)



    New Content:

    • Rare Supplies on islands 3 and 4. Read more about the Rare Supplies Here

    Disclaimer: Please note that there will be rare supplies for troops only, not for resources.



    Improvements

    • Reduced the number of reports for better overview, e.g. "Attack on Barricades" will only be shown for your own attacks now
    • Added a warning indicator to orb bar if there are overflowing Orbs and an info-text about overflowing Orbs
    • When a warlord would slow down a mission, his travel time will be shown in red in the mission window
    • Added an animation whenever a supply is boosted (just like with leveling up towers)
    • The online Indicator in Realm view will indicate better how long it has been since a Realm member was online

    Green = Currently online

    Orange = Last online <24 hours

    Grey = Last online >24 hours



    Fixed Bugs

    • Village: Train button is no longer grayed out in the military building window if you gathered enough resources to train again
    • Welcome Back screen: Fixed bug where the number of Undefeated Goblin Barricades always showed 3
    • Map: The speed of the fallen warlords is no longer displayed on 2 rows on the smaller cards
    • Other minor display bug-fixes