Here are the patch notes for the upcoming round: S3, beginning on july 20th, 2020 at 11AM CEST.
New:
- German language, now available in the settings
General Improvements:
-
Quest adjustments
- Some quest rewards were changed
- If a player is actively playing, quest rewards are collected automatically
- Quests that cannot be completed due to the current Moon Phase will be invisible (feature postponed)
- Adjusted descriptions of Warlord abilities and the Academy description
- In Endgame, Warlords now stay stationed after a successful conquering
- On mobile, all available resources will be displayed in the relevant windows
- General usability improvements on mobile
- Added Warlord details to player screen
- New animation when leveling up towers & supplies
Moon Phase Balancing:
Duration of the Moon Phases has been changed as follows:
Era | Duration |
Moon Phase I | 1 Week |
Moon Phase II | 2 Weeks |
Moon Phase III | 3 Weeks |
Moon Phae IV | 2 Weeks |
Endgame | 2 Weeks |
Unit Balancing:
Unit balancing were announced prior to these patch notes and can be seen here.
After the Dev-Talk with Community, those values were adjusted once again as follows:
Training Ground XP:
The maximum XP that can be gained via Training Grounds is now capped by Moon Phase:
Era | Maximum XP |
Moon Phase I | 5000 |
Moon Phase II | 15000 |
Moon Phase III | 25000 |
Moon Phase IV | 40000 |
Supply production rebalanced:
* Note for the troop supplies production:
100% production time = the time needed in a troop production building level 1
Ascension Gates:
Ascension Gate strength and Ascension requirements were adjusted as follows:
Island | Required Orbs | Goblin Stregth | Goblin Warlords at Gate |
Cornicula (I) | 10K --> 5K | 150K --> 250K | 4 |
Midiata (II) | 40K | 500K --> 1M | 6 |
Tragonos (III) | 80K --> 120K | 1.5M --> 5M | 15 |
Other:
- Re-balanced Realm level rewards.
- Dungeon difficulty adjusted. The increase of Demon strength per Dungeon level has been smoothened.
- New bundles in the payment store now available (Details will follow).
- Morale doesn't limit the damage of the last hit anymore.
Disclaimer:
Stay tuned about even more features that are yet in development, like the Rare Supplies, the Retreat feature, and more.