Early Access Changelog

  • Here are the changes for Early Access Version

    Start of the Game

    • Added a new Introduction Video to the start of the game
    • Added new introduction screens
    • At level 5, activating your e-mail is now necessary, if you play on the browser
    • Decreased building duration for Towers on Island I to 1 hour
    • Upgrading Towers is no longer possible on Island I
    • Added new quest line for gaining Fallen units


    Misc

    • Changed some wording, most notably Fort-> Tower, Moonlight-> Ark Power, the island names and some Warlord names
    • Added Eternal Gates to maps II-V in preparation for the new endgame: Reach for Eternal Light – Our new Endgame
    • Changed the round length to 11 weeks, the last 2 weeks being the endgame phase
    • Realm leaders can now pick colours for enemy Realms
    • Added a new Realm statistic showing the stolen Orb balance between Realms
    • Added a preview tab to all buildings, showing costs and bonus for all their levels
    • Added Push Notifications and a menu to subscribe/unsubscribe to Mobile
    • The Help Center for ticket support is now open
    • The payment shop is now open
    • Changed the time after which a player will be kicked from a Realm due to inactivity to 36 h on Island I, 96 hours on all other islands


    Languages

    • Added chat channels for German, French and Russian (can be activated/deactivated in setting)
    • Added country flags for players
    • Added a language field for Realms
    • Added a language filter to the Realm finder


    Ascension

    • Attacks are now permitted during the Ascension Countdown
    • If Orbs sink below the threshold, the Ascension will be interrupted
    • Attacks on an ascending Realm will fail as soon as the Realm jumps to the next island
    • Towers cannot be deconstructed during Ascension
    • Half of the Towers left behind by an ascending Realm will be transformed into Goblin Forts, keeping their Orbs
    • The maps and spawning algorithm for Realms on islands II-V were changed


    Missions (Attack & Defence)

    • Added “Advanced Options” to attacks on the map (Delay a mission, set a target fighting strength for a mission)
    • Show ongoing Realm Missions in the main interface, next to incoming attacks
    • Added a new tab in the reports, showing Realm Missions
    • Added new filters to the reports
    • Made Warlords currently moving visible in their basis location & added a potential fighting strength to these locations


    Balancing

    • Experience gain in the Dungeon is now fix per dungeon level
    • Towers and Supplies no longer start with the last max level on an island, but a bit lower: Island II: 1-5, Island III: 3-8, Island IV: 5-10 Island V: 8-12
    • Additional levels were added to the Dwarven Masteries Crop Production, Warlord Speed, Building Construction Time I & II
    • The Masteries Slot 1: Capacity and Slot 2: Capacity were improved for both Dwarves and Elves
    • Adjusted Sapphire costs
    • Warlords were re-balanced, please check the tables below for the new values
    • Units were re-balanced, please check the tables below for the new values

  • Warlord Table for Elves

    Unit Bonus Morale Speed Slot 1 Slot 2 Slot 3
    Min. Lvl. Warlord Name Description Type Max Type Max Type Max
    1 Equinox "Increases Fighting Strength of army by 15%" 40 50 Infantry 500 Infantry 300 Infantry 300
    1 Sinuo "Increases XP gained by 60%" 35 46 Infantry 400 Infantry 400 Cavalry 300
    4 Acidious "One poison stack per turn. Each kills 2% units" 75 36 Infantry 400 Cavalry 200 Cavalry 400
    7 Viaticus "Resurrects 35% of units after each round" 60 40 Infantry 600 Infantry 600 Cavalry 250
    11 Arilla "Increases Initiative by 1 for every other Warlord in a battle" 80 34 Infantry 500 Cavalry 325 Cavalry 325
    16 Cicatrix "Increases Fighting Strength of army when attacking by 25%" 40 44 Infantry 600 Cavalry 275 Ranged 150
    21 Alabastros "'50% chance of dealing critical damage" 50 38 Infantry 725 Infantry 400 Ranged 175
    26 Cerulean "Increases Fighting Strength when attacking by 3% for every other Warlord in a battle" 75 36 Cavalry 450 Cavalry 250 Cavalry 250
    31 Vortex "Resurrects 35% of units after each round" 40 44 Infantry 1000 Infantry 600 Infantry 600
    36 Robinian "Direct damage of 4% of current Ffighting Strength" 70 34 Infantry 550 Cavalry 500 Ranged 150
    41 Bilice "Increases XP gained by 5% for every other Warlord in a battle" 100 28 Infantry 600 Ranged 175 Ranged 175
    46 Serratan "One poison stack per turn. Each kills 2% units" 45 32 Cavalry 325 Infantry 875 Ranged 175
    51 Pavorex "Increases Fighting Strength of army when attacking by 25%" 60 28 Infantry 650 Cavalry 500 Cavalry 400
    56 Ceras "One burn stack per turn. Each does 500 damage" 70 35 Ranged 200 Ranged 150 Ranged 125
    61 Radix "Direct damage of 4% of current Fighting Strength" 40 32 Cavalry 450 Cavalry 325 Ranged 200
    66 Candidos "'50% chance of dealing critical damage" 55 35 Infantry 800 Cavalry 500 Infantry 800
    71 Algus "Increases protection of an army when taking damage by 25%" 70 38 Ranged 222 Ranged 222 Cavalry 222
    76 Aurora "Increase Fighting Strength of army by 15%" 80 34 Infantry 1000 Infantry 1000 Infantry 700
    81 Nacris "Resurrects 35% of your troops after each round" 65 33 Cavalry 500 Cavalry 500 Ranged 150
    86 Coron "One poison stack per turn. Each kills 2% units" 50 38 Infantry 580 Ranged 222 Ranged 222
    91 Mollus "Increases initiative by 5" 75 30 Cavalry 433 Cavalry 433 Cavalry 433
    96 Aphaca "'50% chance of dealing critical damage" 60 27 Ranged 250 Cavalry 200 Ranged 250




    Warlord Table for Dwarves

    Unit Bonus Morale Speed Slot 1 Slot 2 Slot 3
    Min. Lvl. Warlord Name Description Type Max Type Max Type Max
    1 Staunchbraid "Increases protection of army when taking damage by 25%" 50 48 Infantry 400 Infantry 400 Infantry 300
    1 Runehead "Increases XP gained by 60%" 35 46 Infantry 700 Infantry 300 Infantry 300
    4 Wetbeard "'50% chance of dealing critical damage" 75 32 Infantry 400 Infantry 400 Cavalry 400
    7 Lightsmith "Increase Fighting Strength of army by 15%" 45 45 Infantry 400 Infantry 800 Cavalry 250
    11 Redswirl "Increase Fighting Strength of army by 15%" 80 34 Infantry 500 Cavalry 325 Cavalry 325
    16 Stormseer "Resurrects 35% of units after each round" 60 44 Infantry 600 Cavalry 275 Ranged 150
    21 Arksnout "One poison stack per turn. Each kills 2% units" 100 30 Infantry 725 Infantry 400 Ranged 175
    26 Trankard "Increases Fighting Strength when attacking by 3% for every other Warlord in a battle" 50 38 Cavalry 500 Cavalry 225 Cavalry 225
    31 Rubyheart "Direct damage of 4% of current Fighting Strength" 55 36 Infantry 1000 Infantry 600 Infantry 600
    36 Bearbrawler "One burn stack per turn. Each does 500 damage" 40 44 Infantry 550 Cavalry 500 Ranged 150
    41 Hammerskull "Increases initiative by 5" 100 26 Infantry 600 Ranged 175 Ranged 175
    46 Ashbrain "Increases Initiative by 1 for every other Warlord in a battle" 80 30 Cavalry 325 Infantry 875 Ranged 175
    51 Crystalsight "One burn stack per turn. Each does 500 damage" 60 36 Cavalry 225 Cavalry 500 Cavalry 400
    56 Sleekcheeks "Increases protection of an army when taking damage by 25%" 45 24 Ranged 150 Ranged 150 Ranged 150
    61 Lawbringer "Direct damage of 4% of current Fighting Strength" 60 40 Infantry 750 Ranged 250 Infantry 550
    66 Paintsmith "Increases XP gained by 5% for every other Warlord in a battle" 55 35 Infantry 800 Infantry 800 Infantry 800
    71 Dragonbreath "Increase Fighting Strength of army by 15%" 70 38 Ranged 222 Ranged 222 Cavalry 222
    76 Ebbel "Increase Initiative by 5" 65 45 Infantry 1000 Infantry 600 Ranged 200
    81 Zorbas "Resurrects 35% of your troops after each round" 75 33 Ranged 200 Ranged 150 Cavalry 500
    86 Maklaven "Increases Fighting Strength of army when attacking by 25%" 50 35 Infantry 750 Cavalry 400 Ranged 250
    91 Silkskull "One poison stack per turn. Each kills 2% units" 70 25 Infantry 850 Cavalry 500 Cavalry 500
    96 Darrak "Increases protection of army when taking damage by 25%" 60 27 Ranged 200 Cavalry 300 Infantry 1300
  • 281-icon-elves-kl-png

    Unit Table for Elves

    Unit Name Unit Bonus Fighting strength Initiative Unit Type Building time Resource costs Unlock level XP




    Horned Whirlwind +50% Fighting strengh against Goblins 27 7 Infantry 60 70 70 120 1 1
    Petrifier +50% Fighting strengh against Infantry 44 10 Infantry 200 150 100 150 8 1
    Slaying Mantis +50% damage against Cavalry 55 8 Infantry 330 200 280 400 15 2
    Daggertooth +50% Fighting strengh against Goblins 66 15 Cavalry 200 200 100 400 1 3
    Blackhunch +50% damage against Infantry 88 11 Cavalry 320 320 320 320 5 3
    Whisperer +35% damage against Dwarfs 110 14 Cavalry 700 600 600 900 10 4
    Suntrunk Charger +50% damage against Ranged 133 12 Cavalry 1400 1300 900 1300 15 6
    Sailstinger +50% Fighting strengh in Def 180 16 Ranged 800 600 1000 225 1 5
    Finbow +35% damage against Elves 220 23 Ranged 1375 1750 1500 2750 8 20
    Sky Piercer +50% damage against Ranged 275 19 Ranged 2500 3750 1750 3100 15 30



    280-icon-dwarfs-kl-png

    Unit Table for Dwarves

    Unit Name Unit Bonus Fighting strength Initiative Unit Type Building time Resource costs Unlock level XP




    Iron Sentry +50% damage against Goblins 30 6 Infantry 70 60 100 100 1 1
    Valkyrian Berserker +50% damage against Infantry 35 10 Infantry 150 120 90 120 5 1
    Detonatress +50% damage against Cavalry 45 18 Infantry 230 80 180 150 10 2
    Cratermaker +35% Fighting Strength against Elves 55 12 Infantry 400 170 350 440 15 3
    Breathing Bastion +50% damage against Ranged 65 8 Infantry 550 450 550 750 20 3
    Lightning Paw +50% damage against Cavalry 80 20 Cavalry 300 100 300 300 1 4
    Thunderjaw +50% damage against Infantry 110 12 Cavalry 800 540 240 660 12 6
    Rifleman +50% fighting strength in Def 200 16 Ranged 1000 350 650 225 1 6
    Mountaincrusher +35% damage against Dwarfs 250 25 Ranged 1500 2250 2250 1250 8 20
    Supreme Equalizer +50% damage against Infantry 300 20 Ranged 2750 1200 4000 3750 15 30