Here are the changes for Early Access Version
Start of the Game
- Added a new Introduction Video to the start of the game
- Added new introduction screens
- At level 5, activating your e-mail is now necessary, if you play on the browser
- Decreased building duration for Towers on Island I to 1 hour
- Upgrading Towers is no longer possible on Island I
- Added new quest line for gaining Fallen units
Misc
- Changed some wording, most notably Fort-> Tower, Moonlight-> Ark Power, the island names and some Warlord names
- Added Eternal Gates to maps II-V in preparation for the new endgame: Reach for Eternal Light – Our new Endgame
- Changed the round length to 11 weeks, the last 2 weeks being the endgame phase
- Realm leaders can now pick colours for enemy Realms
- Added a new Realm statistic showing the stolen Orb balance between Realms
- Added a preview tab to all buildings, showing costs and bonus for all their levels
- Added Push Notifications and a menu to subscribe/unsubscribe to Mobile
- The Help Center for ticket support is now open
- The payment shop is now open
- Changed the time after which a player will be kicked from a Realm due to inactivity to 36 h on Island I, 96 hours on all other islands
Languages
- Added chat channels for German, French and Russian (can be activated/deactivated in setting)
- Added country flags for players
- Added a language field for Realms
- Added a language filter to the Realm finder
Ascension
- Attacks are now permitted during the Ascension Countdown
- If Orbs sink below the threshold, the Ascension will be interrupted
- Attacks on an ascending Realm will fail as soon as the Realm jumps to the next island
- Towers cannot be deconstructed during Ascension
- Half of the Towers left behind by an ascending Realm will be transformed into Goblin Forts, keeping their Orbs
- The maps and spawning algorithm for Realms on islands II-V were changed
Missions (Attack & Defence)
- Added “Advanced Options” to attacks on the map (Delay a mission, set a target fighting strength for a mission)
- Show ongoing Realm Missions in the main interface, next to incoming attacks
- Added a new tab in the reports, showing Realm Missions
- Added new filters to the reports
- Made Warlords currently moving visible in their basis location & added a potential fighting strength to these locations
Balancing
- Experience gain in the Dungeon is now fix per dungeon level
- Towers and Supplies no longer start with the last max level on an island, but a bit lower: Island II: 1-5, Island III: 3-8, Island IV: 5-10 Island V: 8-12
- Additional levels were added to the Dwarven Masteries Crop Production, Warlord Speed, Building Construction Time I & II
- The Masteries Slot 1: Capacity and Slot 2: Capacity were improved for both Dwarves and Elves
- Adjusted Sapphire costs
- Warlords were re-balanced, please check the tables below for the new values
- Units were re-balanced, please check the tables below for the new values